Week 8

 Week 8

This week the character model was completed and hair was added. After the model was finalized, I also tried to import armor and helmets into the model, which is called a fake group in technical terms



Just mentioned, because I forgot to save the low mode, which caused me to be blocked everywhere. Here's what I most want to learn. Unreal Engine. My initial vision was to use Blender to bind the character's faces and skeletons, and then use Unreal Engine's free Blueprints to animate the character in the game. Of course, I managed to use Unreal Engine to get my makeshift little model moving, but unfortunately, the main model was too detailed for me to import into Unreal Engine, and it took me almost a week to solve this problem, but it didn't work out. This is the biggest regret of this project.



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