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Week 9

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Week 9  This week the character model was completed and hair was added. After the model was finalized, I also tried to import the model into Blender for further refinement and animation. The most prominent part of this is the hair making and the eye making. It took me half a week to get acquainted with the Blender and simulate hair with a particle system. The hair is styled by determining the position of hair growth through the vertex group, and finally combing the direction of hair growth Eyeballs are made in layers. Place the retina inside the eyeball and attach a map of the pupil to it. Finally, change the material and transparency of the eyeball so that the material of the pupil can reflect the surface of the eye. This approach can make the eyeball very realistic and three-dimensional, and will have different colors at different angles.

Week 8

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 Week 8 This week the character model was completed and hair was added. After the model was finalized, I also tried to import armor and helmets into the model, which is called a fake group in technical terms Just mentioned, because I forgot to save the low mode, which caused me to be blocked everywhere. Here's what I most want to learn. Unreal Engine. My initial vision was to use Blender to bind the character's faces and skeletons, and then use Unreal Engine's free Blueprints to animate the character in the game. Of course, I managed to use Unreal Engine to get my makeshift little model moving, but unfortunately, the main model was too detailed for me to import into Unreal Engine, and it took me almost a week to solve this problem, but it didn't work out. This is the biggest regret of this project.

Week 7

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 Week 7 This week mainly carved out the approximate character model, using Maya to create a draft of the character, and using Zbrush for further engraving. However, due to software installation errors, my zbrush often crashes and I have to redo the model several times. However, the model is getting better and better because of continuous improvement

Week6

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 Week 6 This week is mainly to determine the direction of character design and draw drafts of characters. Because Greece is located in the southeastern European region, I referred to the male facial features of southeastern Europe and combined them with ancient Greek statues for character design. It is characterized by: a high nose, a long nose, reverent eyes and a good-looking mouth. My character design was set by an old general, because of personal selfishness, I thought that the brave and warlike old general must have a long beard and a white back, so I used this as a standard to design the character

Week 5

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 Week 5 This week is to create the helmet and armour use the Maya and Substance Painter It's worth mentioning, though, that I used zbrush to sculpt the texture of my muscles. And the effect is very good

Week 4

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 Week 4 This week collected a lot of armor worn by warriors in ancient Greece, and the armor of warriors was generally leather. But it is worth mentioning that generals and people of the rank of general wear bronze armor or even gold armor, symbolizing the dignity of status and the blessing of Hercules In reality, however, some fighters may even fight with their upper bodies bare. Next, I collected information about the helmets of ancient Greek warriors and found that most of them were Corinthian helmets with high ponytails, and a few iron helmets without ponytails